begintownscript;
variables;

body;
beginstate INIT_STATE;

break;
beginstate EXIT_STATE;

break;
beginstate START_STATE;
    if (item_of_class_on_spot(8, 23, -1) == 0)
        set_flag(1, 2, 1);
break;
beginstate 10;
    if (get_flag(2, 0) == 0)
        message_dialog("The stairs led down into a tunnel. This must be the silo of Arghadz.", "Something flies up your nose and makes you sneeze. You identify the scent. It is cave fungus. You are near Avernum. This really is something that Marcus should know about.");
    set_flag(2, 0, 1);
break;
beginstate 11;
    if (get_flag(2, 1) == 0)
        message_dialog("Now you realize why the vahnatai couldn't deal with this spider. The spider is a machine, a piece of magical machinery, while vahnatai magic is completely organism-based.", "");
    set_flag(2, 1, 1);
break;
beginstate 12;
    change_outdoor_location(1, 1, 29, 38);
break;
beginstate 13;
    change_outdoor_location(1, 2, 36, 21);
break;
beginstate 14;
    move_to_new_town(1, 31, 16);
break;